Bugs & Ideas

Suggest features and report bugs, and upvote the ones you want most. The most wanted ideas move to the roadmap.

  • 8

    The player count on China servers has exceeded 180+ players during Beijing time evenings, with peaks over 250. The current 3 servers are no longer sufficient.

    ImprovementLauncher1lincon
  • 4

    There used to be some warehouses that led to underground labs south of the Lumberyard and east of Hidden Valley

    BugGameMango
  • 3

    **Title:** Character Missing from the Outfit Inventory and In-Game **Description:** Some players are experiencing an issue where a character no longer appears in their outfit inventory and is also missing in-game. The issue appears to affect only certain players. **Expected Behavior:** The character should be visible in the outfit inventory and appear correctly in-game. **Actual Behavior:** The character is missing from both the outfit inventory and the game for some players. **Affected Players:** Some players (not everyone).

    BugGame1!VФDҜДИICΞ
  • 3

    In the newer version of SP the teleporter class got a upgraded hatchet, which had the an explosion wherever the hatchet hit and you where able to push away people behind a tree out of cover for example. Right now the hatchet is basically a useless ability. If possible could we get that effect back, and if there is no files for that specific one we had, maybe its possible to code the shotgun masters flashbang knock back to the hatchet to have a similar effect without any flash effect.

    ImprovementGameForza
  • 2

    Balance change suggestion: Nerf Mist's revive time. 5s is too short. I knock an enemy, retreat to heal, and they are already back up when I return. It heavily hurts gameplay.

    ImprovementGame东方
  • 2

    Hello, I would like to report the following bugs: **1\. Mobile Strike Force – Air Walk Effect** The Air Walk effect is not working properly\. Players can still take fall damage or die from falling while using this effect\. **2\. Bleed Ammo Effect** The Bleed Ammo effect is not working as intended\. Several issues have been observed, including: - Damage ticks from the bleeding effect are not registering as hits\. - Hit indicators do not appear when an enemy is bleeding, even when they are inside smoke\. Please investigate and fix these issues\. Thank you for your hard work\!

    BugGame소
  • 2

    There are still translations to be completed in all lobby languages. Some words are not translated correctly or are not appropriate for the respective languages.

    ImprovementGame2!VФDҜДИICΞ
  • 2

    In a match replay, when a Driver gets out of their car the character freezes in place and its animations go wrong for the rest of the replay. That makes replays with a Driver in the squad unusable for videos. Replays should stay in sync through getting in and out of cars.

    BugGame1Kapitche
  • 2

    That's all, if there's any way we can help to get the servers working and keep them stable (in the original SP the servers were misrouted and sent us to play in North America) please tell us how we can do it.

    OtherServers2l33triggered
  • 2

    Snipers dont knock people out unless theyre half hp or if youre using the sniper character which is super annoying btw, id love use snipers with other characters, imo snipers should nock anyone in a headshot 1 level above of your gear. Like if i have a lvl 4 sniper, a headshot in a lvl 5 helmet should nock, or at least at the same level. And DMRs are a truly joke, even if you have a mithical mini, you cant land more than 10-18 dmg per hit in a lvl 3-5 vest depending on distances, like cmon, if im mid fight i would use my AR and get a kill faster than using a DMR. Also the AR dmg after a certain distance just dissapears, why the weapons lose so much damage with the distance? thats weird, i feel like im being forced to only play close fights all the game if im not playing with sniper character.

    QuestionGameAtxzinnn
  • 2

    The DMR is supposed to be used at medium to long ranges, as the name suggests. With such a high RPM, for example, the SKS has around 550 RPM, which basically allows it to replace an AR in close-range fights. This doesn't make sense. I hope the developers will look into this issue. My suggestion is to increase its effective range and reduce its RPM by at least 200.

    ImprovementGame3Gaara
  • 2

    home ground : tress and walls For the perk to activate, you have to touch a wall or a tree. If possible, I think it would be much better if it could activate when you're standing behind a tree or wall within a distance of around 1.5–2 meters. Otherwise, I find it practically useless in its current state. It's unrealistic to expect players to remember to touch a tree during a fight just to activate the perk. In addition, I don't think it's balanced compared to similar perks. With all due respect, I hope you consider this feedback.

    ImprovementGameGaara
  • 2

    I understand that this is a test server, and that all progress will eventually be reset when the game officially launches. That being said, I think it would be great if there could be some appropriate rewards for the top-ranked players in the TPP and FPP leaderboards (1st, 2nd, 3rd, etc.) during the playtest. When I look at the playtime and scores of the top players, I think it shows just how much they love this game. ❤️ Would something like this be possible?

    FeatureGame᲻᲻᲻᲻
  • 1

    Artillery Operator Bug The skill cooldown only refreshes once instead of 5 times. The projectile fails to pose effective threats during matches. Could you please increase its damage or make it ignore armor?

    BugGamexx77
  • 1

    I would like to report these bugs on behalf of a Chinese player who contacted me and shared all this information with me. The player changed the Gatling Soldier's roll key to "G". When pressing "C" + "G" at the same time on top of this building, they could no longer sprint and could only walk. Once gliding is unlocked at level 1, my "C" key only allows me to crouch instead of glide. As a result, I cannot use the "C + G" combination and am limited to using the "G" key alone. After I killed the player and revived them, they could only crawl. They were also unable to shoot or use anything. Sometimes, after using the Gatling Soldier's ability, the character can only crawl. We don't know what causes this issue. There is also a bug affecting the Assault Soldier: sometimes, they activate their ultimate ability, but the speed boost does not work. Additionally, after a teammate was revived, they ended up looking like this 😂

    BugGame!VФDҜДИICΞ
  • 1

    The voice chat system works well. However, when I increase or decrease a player's volume, the volume bars always reset to their default values after pressing Esc. When I mute someone, the mute icon appears correctly next to their username on the left, but it should also appear in red in the small menu.

    FeatureGame!VФDҜДИICΞ
  • 1

    The screen is broken when using the firearm expert archer

    BugGame1sadxx
  • 1

    IDK why this gun so slow onlu 429rmp. it's useless, so we need sone buff for this gun.

    FeatureGame1. Kimochi
  • 1

    I can't move because I'm tumbling down from a height I can shoot, jump, get into vehicles, and use skills, but I can't move

    BugGame1sadxx
  • 1

    Please add the game to “GearUP” for the RU community!!!

    FeatureServersKU6EP_MEXAHUK
  • 1

    I joined a four-player squad server, but there’s only one other person there. I can hear other people in the voice channel, but they aren’t on my team.

    BugGame1Ѧ S ё.
  • 1

    I think the landing area should be bigger right now the circles are very small even with and increased player base in game. Everyone is landing on top of each other. Having the bigger map even in smaller games means players can actually get some glweapons and skill. Just speed up the blue circle deadzone to push them together faster but give them a opportunity not to be killed in the first 5 seconds.

    ImprovementGameThe_Reaper
  • 1

    Molotovs are weak, dont deal damage, they`re more used to spot people than anything else Flashbangs take a year to explode unless youre using that agent that has a passive with Grenades dont ever nock anyone even when they land on they feet, also they are super lightweight you can never hit where you supose to And smokes if you dont smoke your partner twice sometimes you can see shit inside of the smoke if you use only one

    QuestionGameAtxzinnn
  • 1

    If I hold down CTRL for too long, my character eventually stops moving, and my mouse cursor appears in the game, leaving me completely stuck

    BugGameEstryyy
  • 1

    Instead of forcing us to use specific guns with the characters that we enjoy to play, why not just changing the first red passive to +10-20-30% dmg with the character main classes like SMGS or AR`s or Snipers and DMRs So this way we can play with the characters that we like with the guns that we actually enjoy.

    ImprovementGameAtxzinnn
  • 0

    30 seconds too broken compared to other chars.

    ImprovementGameTezz'
  • 0

    I hope the stuffed doll can have a feature to choose whether to keep it, and I also hope it can have volume collision added.

    ImprovementGameyu1084679170
  • 0

    I think it would be great to bring back some of the old game systems, such as **Standard Matches** and **Ranked Matches**, and make them available across **all game modes: Solo, Duo, and Squad**. These systems were an important part of the original game experience and could bring more variety and depth to the current matchmaking.

    FeatureGame1!VФDҜДИICΞ